ENTROPIA
TANKS
A persistent tank MMO sandbox with one living world, where politics, economy, logistics and territory are shaped by players.
Explore the player-discovered world map, activate spires, expand stability zones and defend them from entropic radiation and other Tankists.
One global world. One economy. Shared consequences.
Full loot, one global server and a player-driven economy turn every convoy, battle, route and political decision into part of one living world.
Full Loot
Risk is real. Lost tanks, cargo and resources become part of the economy.
Single Global Server
One shared world for every Tankist — one economy, one political map, shared consequences.
Infinite World Map
Not just an arena. Explore, stabilize and expand the map — new territories, routes and spires.
Passive Skill Progression
Skills grow over time, even outside combat. Plan your specialization and playstyle.
Persistent MMO Sandbox
One living world that keeps existing and changing under player action.
Player-Driven Economy
Demand, scarcity, repair, production and logistics emerge from player actions.
Politics and Alliances
Diplomacy, alliances and conflicts shape the political map of the universe.
Logistics and Supply Routes
Supply routes are built, defended and raided — the rear matters as much as the front.
Entropy Field
A corrosive pressure that wears down machines and destabilizes territory.
Spires and Stability Zones
Spires generate stability domes where entropic radiation is suppressed. Players discover, activate and defend them.

The Entropy Field
A constant, corrosive pressure that governs everything. The Entropy Field degrades your hull, destabilises territory and limits how far you can push. Every advance forces you to think about repair, routes, supply and protection — not just firepower.
Expand the Stable World
The map does not open on its own. Activate spires to generate stability domes and expand stability zones where entropic radiation is suppressed. Every zone you hold is a piece of the world reclaimed — a place to build, repair and push the frontier outward.

A World Made by Its Players
Entropia Tanks is not a loot loop. Tankists reclaim stability zones from the entropic world and defend them from other players. What happens next is up to them.
Player-Driven Sandbox
Alliances, conflicts, trade, shortages, logistics, route wars, spire and resource control — the world's real events are born from what players choose to do.
Because the world is shared, diplomacy, spire control, routes and stability zones have global consequences — the shared history of one universe, not a local match.
War is More Than Combat
The best shooters don't always win. Victory goes to those who can resupply, repair, hold routes, negotiate, control infrastructure and steer the economy behind the front.
Dynamic Economy
Resources, demand, scarcity, delivery, repair, production, trade and territory control shift with player action. The market is a living part of the MMO, not a static shop.
Full loot creates constant demand for tanks, modules, repair, resources and transport. Player losses don't vanish — they become fuel for the economy.
Don't miss the world opening
Entropia Tanks is in development. Leave your email — we'll send the signal the moment access to the game opens.
Supply Lines & Dome Rework
2026-07-08- +Supply routes now persist between operations and can be raided.
- +Dome stability now decays under sustained entropy pressure.
- ~Rebalanced repair costs for heavy chassis.
- –Fixed spire activation desync in contested sectors.
Designing the Entropy Field
2026-07-05How we turned a single environmental hazard into the core system that drives exploration, logistics and territory war across the whole persistent world.
Read Devlog ›